Samsung Galaxy Ring Tipped for XR Gesture Control
The Samsung Galaxy Ring is on the brink of receiving an exciting new mixed reality feature, just as two innovative smart ring competitors enter the market. The latest update to the Galaxy Ring Manager app contains code that hints at a “Ring gesture for glasses”. This development comes hot on the heels of Samsung’s announcement of the Galaxy XR headset, the first device to run on Google’s Android XR mixed reality platform. While details are scarce, it appears that users will soon be able to use their Samsung Galaxy Ring for gesture-based control of the Galaxy XR headset.
In a related development, two former Meta employees have founded a startup called Sandbar, which is launching a smart ring product called Stream. Described as “a mouse for voice”, Stream is designed to translate vocal inputs into a reliable interface mechanism. Users can issue memos, interact with chat bots, control music playback, set reminders, and more by simply speaking into the device. It is expected to work in conjunction with earbuds and smartphones to provide a convenient heads-up assistant. The Soundbar Stream is currently available for pre-order in matte silver or polished gold for $249, with a Pro subscription costing $10 per month after the initial three months free trial. Limited quantity shipments are set to begin in Summer 2026.
Meanwhile, Even Realities is introducing the Even R1 Smart Ring as an accessory to its latest Even G2 smart glasses. Equipped with biometric sensors and a new Productivity Score feature for continuous health monitoring, the Even R1 promises users gentle feedback and real-time wellness insights. The smart ring is priced at £239/€269 and is available globally, alongside the £599/€699 Even G2 Display Smart Glasses.
As the smart ring market heats up with these new offerings, consumers can look forward to a range of innovative features and functionalities that promise to enhance their digital experiences. Stay tuned for more updates on these exciting developments in the world of wearable technology.


